MIDNIGHT PACIFIC

Independent game developer from Glasgow, Scotland.


  • Kanshi City - Dev Blog #5


    Welcome to our fifth development blog. Things have been relatively quiet since the last blog which was a big one showing our time at Resonate 2017. In relation to that we were featured in a national newspaper, take a look:


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  • Kanshi City - Dev Blog #4 - Games Convention Booth


    Welcome to our fourth development blog. This is a special one. This month we took Kanshi City to Insomnia X Resonate, a games festival at the SECC in Glasgow, Scotland. The event lets the public play all types of games from retro to VR to indie. There were also tournaments for games like Fifa or Overwatch as well as various merchandise stalls.


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  • Kanshi City - Dev Blog #3


    Welcome to our third development blog. We were busy over the last week with new features and bug fixes.


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  • Kanshi City - Dev Blog #2


    Here is the second Kanshi City development blog. It has been a month since the last one which is a little long. I had a week holiday in Venice during the past month so some development halted for that. In future we want to post dev blogs with a frequency of once every 1-2 weeks.


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  • Kanshi City - Dev Blog #1


    Welcome to the first development blog for Kanshi City. We got a lot done in the last week. The first thing I wanted was a very quick look into making glowing/emmissive materials in UE4 so I could replicate the ubiqitious neon sign look of cities like Tokyo and Hong Kong. It was surprisingly easy, I just had to simply multiply the material’s base texture by whatever colour I wanted it to glow and pass that value into the material’s emmissive colour. Once I got it working I stopped and moved onto other tasks, I just wanted to see how it could be done and will come back to improve on it and add more signs later. Here is a quick look at what I could achieve quickly:


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  • First blog post


    Hello and welcome. This is the first blog post for our new website, here is a quick rundown of who we are:


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